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Source mods on steam
Source mods on steam










Once installed, these MODs will appear in the Steam "My Games" list and the MODs will receive automatic updates just like other games on Steam. "The debut of these MODs on Steam marks the beginning of a new level of support for the MOD community by putting the leading MODs at the finger tips of over 15 million targeted gamers."

source mods on steam

"Valve has been supporting the MOD community since the company's inception, offering updates to the SDK, holding MOD Expos and being the first to bring a MOD to retail with Counter-Strike in November 2000," said Doug Lombardi, vice president of marketing at Valve. The original Steam MOD squad is comprised of: Age of Chivalry, D.I.P.R.I.P., Insurgency, Synergy, and Zombie Panic. To celebrate the launch of MODs on Steam and give gamers an easy entry into the world of Source MODs, Valve is offering Half-Life 2: Episode One for just $4.99. The initial set of MODs offered via Steam are available free of charge for owners of any Source-based game.

source mods on steam

Valve today announced the availability of five leading Source MODs (game modifications built atop Valve's leading engine technology). You might want to just ask the author to make that available in a setting file verse being hard coded.īTW thanks for reminding me of this mod, I'm actually about to do the above for myself later when I try it out cause x500 seems insane.Five Leading Modifications Mark Debut of Mods On Steam. Disable\unsubscribe from original, enable yours from the list and try it out.ītw in the source change m_costMultiplier in the InGameTerrainTool class from 500 to whatever you want (maybe 1 or 2) or I guess you could just change the updatecash() function modifying whatever cost is submitted to like 0 or you could change where m_totalcost is calculated personally I'd just tweak the modifier. However in the case of your new version this copy you want to place in drive:\Users\username\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\NameOfTheMod\newdllfilename.dll.

source mods on steam

ok so the ones dl'd from the steam workshop are buried in Steam\steamapps\workshop\content\255710\directory named after workshopID so in your case ( ) 411095553 you should see teraformtool.dll.ĭecompile, export to a project and either make your change, and probably give it at least a slightly different name and recompile.












Source mods on steam